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Bellman-Ford Shortest Paths

Solves the single-source shortest-paths problem for a graph with both positive and negative edge weights.

Complexity: O(V E)
Defined in: <boost/graph/bellman_ford_shortest_paths.hpp>

Example

#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/bellman_ford_shortest_paths.hpp>
#include <iostream>
#include <limits>
#include <vector>

struct Node {};
struct Edge { int weight; };

using namespace boost;
using Graph = adjacency_list<vecS, vecS, directedS, Node, Edge>;
using Vertex = graph_traits<Graph>::vertex_descriptor;

int main() {
    Graph g{4};
    add_edge(0, 1, Edge{1}, g);
    add_edge(1, 2, Edge{-2}, g);
    add_edge(0, 2, Edge{4}, g);
    add_edge(2, 3, Edge{3}, g);

    auto n = num_vertices(g);
    std::vector<int> dist(n, (std::numeric_limits<int>::max)());
    std::vector<Vertex> pred(n);
    dist[0] = 0;
    for (std::size_t i = 0; i < n; ++i)
        pred[i] = i;

    auto weight_map = get(&Edge::weight, g);
    auto dist_map = make_iterator_property_map(dist.begin(), get(vertex_index, g));
    auto pred_map = make_iterator_property_map(pred.begin(), get(vertex_index, g));

    bellman_ford_shortest_paths(g, n, weight_map, pred_map, dist_map,
        std::plus<int>(), std::less<int>(), default_bellman_visitor());

    for (auto v : make_iterator_range(vertices(g)))
        std::cout << "distance to " << v << " = " << dist[v] << "\n";
}
distance to 0 = 0
distance to 1 = 1
distance to 2 = -1
distance to 3 = 2

(1) Positional version

template <class EdgeListGraph, class Size, class WeightMap,
          class PredecessorMap, class DistanceMap,
          class BinaryFunction, class BinaryPredicate,
          class BellmanFordVisitor>
bool bellman_ford_shortest_paths(
    EdgeListGraph& g, Size N,
    WeightMap weight, PredecessorMap pred, DistanceMap distance,
    BinaryFunction combine, BinaryPredicate compare,
    BellmanFordVisitor v);
Direction Parameter Description

IN

EdgeListGraph& g

A directed or undirected graph whose type must be a model of Edge List Graph. If a root vertex is provided, then the graph must also model Vertex List Graph.

IN

Size N

The number of vertices in the graph. The type Size must be an integer type.

IN

WeightMap weight

The weight (also known as "length" or "cost") of each edge in the graph. The WeightMap type must be a model of Readable Property Map. The key type for this property map must be the edge descriptor of the graph. The value type for the weight map must be Addable with the distance map’s value type.

OUT

PredecessorMap pred

The predecessor map records the edges in the minimum spanning tree. Upon completion of the algorithm, the edges (p[u],u) for all u in V are in the minimum spanning tree. If p[u] = u then u is either the source vertex or a vertex that is not reachable from the source. The PredecessorMap type must be a Read/Write Property Map whose key and value types are the same as the vertex descriptor type of the graph.

IN/OUT

DistanceMap distance

The shortest path weight from the source vertex to each vertex in the graph g is recorded in this property map. The type DistanceMap must be a model of Read/Write Property Map. The key type of the property map must be the vertex descriptor type of the graph, and the value type of the distance map must be Less Than Comparable.

IN

BinaryFunction combine

This function object replaces the role of addition in the relaxation step. The first argument type must match the distance map’s value type and the second argument type must match the weight map’s value type. The result type must be the same as the distance map’s value type.

IN

BinaryPredicate compare

This function object replaces the role of the less-than operator that compares distances in the relaxation step. The argument types must match the distance map’s value type.

IN

BellmanFordVisitor v

The visitor object, whose type must be a model of Bellman-Ford Visitor. The visitor object is passed by value [1].


(2) Named parameter version

template <class EdgeListGraph, class Size, class P, class T, class R>
bool bellman_ford_shortest_paths(
    const EdgeListGraph& g, Size N,
    const bgl_named_params<P, T, R>& params = all defaults);

template <class VertexAndEdgeListGraph, class P, class T, class R>
bool bellman_ford_shortest_paths(
    const VertexAndEdgeListGraph& g,
    const bgl_named_params<P, T, R>& params = all defaults);
Direction Parameter Description

IN

const EdgeListGraph& g

A directed or undirected graph whose type must be a model of Edge List Graph. If a root vertex is provided, then the graph must also model Vertex List Graph.

IN

Size N

The number of vertices in the graph. The type Size must be an integer type.
Default: num_vertices(g).

IN

params

Named parameters passed via bgl_named_params. The following are accepted:

Direction Named Parameter Description / Default

IN

weight_map(WeightMap w)

Edge weights (see (1) WeightMap weight).
Default: get(edge_weight, g)

OUT

predecessor_map(PredecessorMap p_map)

Predecessor map (see (1) PredecessorMap pred).
Default: dummy_property_map

IN/OUT

distance_map(DistanceMap d)

Distance map (see (1) DistanceMap distance).
Default: get(vertex_distance, g)

IN

root_vertex(Vertex s)

The starting (or "root") vertex from which shortest paths will be computed. When provided, the distance map need not be initialized (the algorithm will perform the initialization itself). However, the graph must model Vertex List Graph when this parameter is provided.
Default: None; if omitted, the user must initialize the distance map.

IN

visitor(BellmanFordVisitor v)

Visitor (see (1) BellmanFordVisitor v).
Default: bellman_visitor<null_visitor>

IN

distance_combine(BinaryFunction combine)

Distance combination function (see (1) BinaryFunction combine).
Default: std::plus<D> with D=typename property_traits<DistanceMap>::value_type

IN

distance_compare(BinaryPredicate compare)

Distance comparison function (see (1) BinaryPredicate compare).
Default: std::less<D> with D=typename property_traits<DistanceMap>::value_type

Description

solves the single-source shortest paths problem for a graph with both positive and negative edge weights. For the definition of the shortest paths problem see Section Shortest-Paths Algorithms. If you only need to solve the shortest paths problem for positive edge weights, Dijkstra’s algorithm provides a more efficient alternative. If all the edge weights are all equal to one then breadth-first search provides an even more efficient alternative.

Before calling the bellman_ford_shortest_paths() function, the user must assign the source vertex a distance of zero and all other vertices a distance of infinity unless you are providing a starting vertex. The Bellman-Ford algorithm proceeds by looping through all of the edges in the graph, applying the relaxation operation to each edge. In the following pseudo-code, v is a vertex adjacent to u, w maps edges to their weight, and d is a distance map that records the length of the shortest path to each vertex seen so far. p is a predecessor map which records the parent of each vertex, which will ultimately be the parent in the shortest paths tree.

Relaxation

RELAX(u, v, w, d, p)
  if (w(u,v) + d[u] < d[v])
    d[v] := w(u,v) + d[u]
    p[v] := u
  else
    ...
.
.
relax edge (u,v)
.
.
edge (u,v) is not relaxed

The algorithm repeats this loop \|V\| times after which it is guaranteed that the distances to each vertex have been reduced to the minimum possible unless there is a negative cycle in the graph. If there is a negative cycle, then there will be edges in the graph that were not properly minimized. That is, there will be edges (u,v) such that w(u,v) + d[u] < d[v]. The algorithm loops over the edges in the graph one final time to check if all the edges were minimized, returning true if they were and returning false otherwise.

Pseudo-Code

BELLMAN-FORD(G)
  // Optional initialization
  for each vertex u in V
    d[u] := infinity
    p[u] := u
  end for
  for i := 1 to |V|-1
    for each edge (u,v) in E             // examine_edge
      RELAX(u, v, w, d, p)               // edge_relaxed / edge_not_relaxed
    end for
  end for
  for each edge (u,v) in E
    if (w(u,v) + d[u] < d[v])            // edge_not_minimized
      return (false, , )
    else
      ...                                // edge_minimized
  end for
  return (true, p, d)

There are two main options for obtaining output from the bellman_ford_shortest_paths() function. If the user provides a distance property map through the distance_map() parameter then the shortest distance from the source vertex to every other vertex in the graph will be recorded in the distance map (provided the function returns true). The second option is recording the shortest paths tree in the predecessor_map(). For each vertex u in V, p[u] will be the predecessor of u in the shortest paths tree (unless p[u] = u, in which case u is either the source vertex or a vertex unreachable from the source). In addition to these two options, the user can provide her own custom-made visitor that can take actions at any of the algorithm’s event points.

Returns

Returns true if all edges were successfully minimized, indicating there are no negative-weight cycles reachable from the source. Returns false if a negative cycle is detected.

Visitor Event Points

  • vis.examine_edge(e, g) is invoked on every edge in the graph \|V\| times.

  • vis.edge_relaxed(e, g) is invoked when the distance label for the target vertex is decreased. The edge (u,v) that participated in the last relaxation for vertex v is an edge in the shortest paths tree.

  • vis.edge_not_relaxed(e, g) is invoked if the distance label for the target vertex is not decreased.

  • vis.edge_minimized(e, g) is invoked during the second stage of the algorithm, during the test of whether each edge was minimized. If the edge is minimized then this function is invoked.

  • vis.edge_not_minimized(e, g) is also invoked during the second stage of the algorithm, during the test of whether each edge was minimized. If the edge was not minimized, this function is invoked. This happens when there is a negative cycle in the graph.

Example

See example/bellman-example.cpp for an example of using the Bellman-Ford algorithm.

Notes

[1] Since the visitor parameter is passed by value, if your visitor contains state then any changes to the state during the algorithm will be made to a copy of the visitor object, not the visitor object passed in. Therefore you may want the visitor to hold this state by pointer or reference.